Summary of Fanfiction Writing and the
Construction of Space:
The
Fanfiction article deals with a website that allows people to post, what I take
to be, blogs about their favorite characters from different texts. The study of the article used English
Language Learners and focused on how they are provided with different forms to
access second language literacy.
Quotes:
“If asked to give a definition of space,
the vast majority of individuals most likely would rely on metaphors and
descriptive terms rooted in physical and material dimensions” (Black, 2007).
I
chose this quote because I love it as an opening sentence to this study. This is true and shows how we teach our
students. We teach them to use metaphors
and similes to describe things. To tie
this to digital media, exposing students to differences of opinions would allow
them to see things from other viewpoints.
Fanfiction.net is just one site that provides students with interracial
interaction.
“On a related note, the feature of
having many opinions for displaying knowledge and routes to status on
FanFiction.net is particularly important for promoting ELLs’ access to and
affiliation with learning in this space” (Black, 2007).
ELLs
are not the only ones who can benefit from displaying knowledge and having
access to others’ views. Most
individuals would benefit and grow from the status’ updated about different fictional
characters. The interaction would
promote communication among individuals and cause people to reach out to
others.
Teachers
could use this site, and many others like this, to help students improve on
their skills to connect to one another.
Interaction is essential and finding a common ground helps initiate the
interaction better.
Summary of Using the Technology of
today, in the classroom today:
This
article talks about using the different technologies kids are interested in to
engage them in education. All of the
articles emphasize this concept. Also
the student I interviewed felt that schools should use technology to create
projects and assignments. This article
is just another example of how it can be done.
Quotes:
“There are countless educators who are
masters at their craft, currently employing an array of exceptional
instructional strategies” (Klopfer, Osterweil, Groff & Haas, 2009).
This quote reminds me that, as we
change the way we teach, we must remember some people are great teachers and
should not be required to change everything.
We as educators need to grow on what we experience and be willing to
expand our practices in order to reach the students.
“Initial
reports show that gamers have well-developed skills including enhanced visual
perception” (Klopfer, Osterweil, Groff & Haas, 2009)
Video games can be great educational
resources. They should not be
excluded. I remember playing Jeopardy in
a class once. Games can help students develop
different skills that “general” instruction might not teach them. One example is hand-eye coordination. It is hard for students to master some type
of coordination unless they are dealing with it on a day to day basis. Video games help provide that.
Black, R. W. (2007, November 4).
Fanfiction Writing and the Construction of Space. E-Learning, 4,
384-397. doi:10.2304/384
Klopfer,
E., Osterweil, S., Groff, J., & Haas, J. (2009). Using the technology of
today, in the classroom today. Retrieved from
http://education.mit.edu/papers/GamesSimsSocNets_EdArcade.pdf
I agree with your ideas about video games, they are largely overlooked in the classroom. I wish that there were programs being developed for teachers to use in the classroom for FREE. I don't know if this will ever happen, but this would really help everyone with making school more engaging and important to students.
ReplyDeleteMIT has developed a program called SCRATCH that allow student to create their own animations and games. It is for FREE! We will use in the the Game Design and Learning class!
ReplyDelete